Klara immersive space2025
Klara is a conceptual interactive VR environment designed as a safe place for introspection and calm self–connection. In this space the user communicates with a non–sentient artificial intelligence that responds to user’s voice. 

The main inspiration for this project comes from the art installation Osmose by Char Davies, in which participants drift through a dreamlike forest using breath and balance.

I examine how VR can support mental well–being through space, colours, and overall atmosphere. The practical part presents a conceptual VR environment where I work with light, sound, and organic textures to create a space that feels calm and encourages inner reflection.

The animated textures were made in Touchdesigner and the space was made in Unreal Engine with the help of Vasya Patskan. I also made a mini website for the project’s overall presentation.

At this stage, Klara remains a prototype – developed as part of my graduate project at Scholastika.

@ Anna Slabihoudková 2026